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The game was announced with a teaser trailer at the end of a segment dedicated to this year’s Halo: ODST, which will arrive with an all-new co-op mode on September 22. The trailer showed a planet–ostensibly Reach, the planet where Spartans are trained–with a variety of radio chatter in the background. The radio chatter grows appropriately panicked as the planet is apparently “glassed”–or bombarded with plasma weapons–by the Covenant.
The trailer concluded with a notice that Reach falls in 2010. After the trailer, a Bungie representative announced that gamers who purchase Halo: ODST will be able to access the Halo Reach multiplayer beta on Xbox Live Arcade.
It appears that Microsoft is launching their new motion sensing peripheral Project Natal next year. To give the new peripheral a boost, it only makes sense to have it work with the Xbox 360′s biggest franchise — Halo. And that appears to be what Bungie is aiming for with Halo: Reach.
Speaking with the Seattle Times, Bungie president Harold Ryan expressed excitement for the new peripheral, saying, “I absolutely think Reach could be enabled with it.”
At the moment though, Bungie is intent on promoting its upcoming title Halo 3: ODST, which they have billed as an open-world title. Heading to different sites in the city triggers “flashbacks,” which drops the players into various missions and helps players put together the mystery.
“We’re doing a lot of pretty neat things in terms of mixing it up, introducing some non-linearity, some free exploration,” said writer and creative director Joseph Staten.
Tags: August 2010, Halo Reach, Project Natal, Xbox 360